Ghost Snake

Your body is harmless, but the outer wall still ends the run.

Pace
Fast
Board
18 × 11
Useful for
Practising wall timing

Ghost snake

Play Ghost

The first move requests fullscreen. Swipe on mobile or use arrow keys and WASD on desktop.

Head reactions Game sounds
Score0
Best0
Black bonus ball in 5 Steady
Swipe to steerRestart and pause stay above the board
Ghost 185 ms Red ball: 1 point · 1 growth
Choose a gameEvery mode keeps the same expressive snake and arcade feedback.

Choose a direction to begin.

Turning one cell before the boundary

Ghost isolates wall control by removing self-collision.

FastStarting pace
18 × 11Board size
EasyDifficulty
Turning one cell before the boundaryMain skill

Rules for this mode

  1. The snake may cross its own body.
  2. The outer wall still ends the run.
  3. A normal red ball adds 1 point and 1 growth section.
  4. There is no timer.

Three useful decisions

  1. Practise approaching every wall from both directions.
  2. Use one deliberate input per turn.
  3. Move back to Classic once wall collisions become rare.

Opening plan

Run wide rectangles close to each edge. Use the mode to learn exactly when a turn must be entered at speed.

Common mistake

Forgetting that only the body is harmless. A late boundary turn still ends the run.

Use three runs for one change

Use the first run to learn the board. Repeat the same opening on the second run. On the third, change only the turn that caused the previous loss. This makes it easier to tell whether the problem was the route or the input.