What changes
Choosing the better of two targets
Classic rewards survival for as long as possible. Blitz also charges you for every wasted route.
Rules
Rules for this mode
- The timer starts with the first move.
- Two normal red balls are available at once.
- Walls and your tail can end the run early.
- Your score is the number of red balls you collect.
Tactics
Three useful decisions
- Choose a target that leaves a clean next turn.
- Keep the centre open for quick target changes.
- Do not risk the whole run for one distant red ball.
Start
Opening plan
Compare both red balls before turning. Take the one that fits your current lane rather than crossing the board for the nearest-looking target.
Watch for
Common mistake
Spending too much time on one awkward red ball or ending the run for a small shortcut.
Practice
Use three runs for one change
Use the first run to learn the board. Repeat the same opening on the second run. On the third, change only the turn that caused the previous loss. This makes it easier to tell whether the problem was the route or the input.